đŸĻšSteal

In the Steal game mode, you can try to swipe materials from other players. But watch out - this action comes with potential consequences, there's a chance you'll get caught and thrown in jail! If you're successful, though, you'll score some random materials. If you get nabbed, you can use $PAWZ to bail yourself out or wait until you're released.

On the other hand, if a player fails to steal materials but evades the Kuma Patrols, they won't be sent to jail. Additionally, there is a chance that the target player can steal from the player attempting to steal from them.

If a player's materials are stolen, their profile is secured for around one hour. During this time, any attempts to steal from them will fail, and the perpetrator may be sent to jail or have their own materials stolen.

Stealing in Steal game mode costs one energy, and there are two modes: wild steal and snipe steal. In wild steal, the player randomly steals materials from another player. In snipe steal, the player can choose their target, but it requires owning a Kuma Tracker. If the player inputs their target's name during a snipe steal, they will be charged one energy. The player can see if their target's inventory is secured or not, but canceling the steal attempt will still cost one energy.

While Steal game mode adds an exciting and challenging element to Tales of Kuma, players should be prepared for the potential risks and consequences. Despite this, taking risks in Steal game mode can lead to big rewards. Give it a try and see how you fare against other players.

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